You must sacrifice parts of yourself in order to gain MP, and fight monsters. But be careful. The more you sacrifice, the more abilities you will lose.

Can you climb to the top of the Tower of Gray and become the new Magic King?


Controls:

Move with WASD keys. Select/deselect parts of the body you want to EXCHANGE for MP with the left mouse button. Select one of the four magic spells, and click where on the screen you want to cast them, to attack enemies. Right mouse click will cancel the magic.

1) Stunger -- stuns enemies in the area the spell is cast

2) Fireball -- shoots a fireball in the direction the spell is cast

3) Electropulse -- emits a damaging stun pulse in the area the spell is cast

4) Blackhole -- spawns a black hole that sucks enemies in and inflicts damage, at the point the spell is cast


NOTE:

This game was made for Ludum Dare 43 game jam, and is thus, due to time constraints, unpolished and possibly buggy. There are a lot of features that would've made it better, but I did not have time to implement.


CREDITS:

"Hiding Your Reality" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

"I Can Feel it Coming" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
Authorhatchet
GenreAdventure
Made withUnity
Tags2D, Ludum Dare, Ludum Dare 43, Pixel Art

Download

Download
Build_win.zip 22 MB
Download
Exchange.zip 26 MB
Download
Build_linux.zip 41 MB

Comments

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i think this may be the run where i sacrificed the least.

how come removing both kidneys doesn't kill you?

Were you inspired by alchemy from anime "Fullmetal Alchemist"?

ever consider making a sequel?

i have an idea for you to use gold, so basically you buy prosthetics, which work like your limbs but cannot be sold, and depending on the quality might break over time.

Cute concept, nice idea, a bit hard to exchange parts exactly when you need them so you need to plan in advance. Not exactly my cup of tea but i hope you'll publish a polished version with possibility to deal phisical damage in order at least to push away enemies.
It didn't actually entertain me enough in order to feel the need to complete the game, so i left it halfway trough. i am willing to give it a second try when i have more time, so expect a second review!

wheres the second review?

the developer has never shown interest in the feedback ;) he has probably abandoned the game

Hello, thanks for the feedback! This was just a Ludum Dare game jam weekend project so there won't be any updates, but the idea itself is interesting so I might re-use it in the future.